GLVertexBufferObject.this

create uv buffer

  1. this(vec3[] _vertexData, bool _static)
  2. this(vec2[] _uvData, bool _static)
    class GLVertexBufferObject
    this
    (
    vec2[] _uvData
    ,
    bool _static = true
    )
  3. this(uint[] _indexData, bool _static)

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