- addAsset
void addAsset(UEObject obj, string path, string metaPath)
- containsPath
bool containsPath(string path)
- getAllIds
UUID[] getAllIds()
Undocumented in source. Be warned that the author may not have intended to support it.
- getAsset
UEObject getAsset(string path)
- getAssetName
string getAssetName(UEObject object)
- loadTextureAsset
void loadTextureAsset(string path)
- parseAssetFile
void parseAssetFile(string path)
- refresh
void refresh()
- refresh
void refresh(string path)
- updateAssetMetafile
void updateAssetMetafile(UEObject obj)
Undocumented in source. Be warned that the author may not have intended to support it.