unecht ~master (2017-06-11T11:53:32Z)
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UEEntity.events
unecht
core
entity
UEEntity
can go once ue is removed and we have DI
class
UEEntity
@
property
UEEvents
events
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unecht
core
entity
UEEntity
functions
addComponent
broadcast
getComponent
hasComponent
removeComponent
properties
components
destroyed
events
layer
name
sceneNode
static functions
create
createForDeserialize
destroy
destroyImmediate
can go once ue is removed and we have DI