UEEventsSystem

Members

Functions

cleanUp
void cleanUp()

remove deleted entries

register
void register(UEEventReceiver _receiver)
removeComponent
void removeComponent(UEComponent _comp)
trigger
void trigger(UEEvent _ev)
unRegister
void unRegister(UEEventReceiver _receiver)

Variables

dirty
bool dirty;
Undocumented in source.
receiver
UEEventReceiver[] receiver;
Undocumented in source.

Inherited Members

From UEEvents

register
void register(UEEventReceiver )
unRegister
void unRegister(UEEventReceiver )
removeComponent
void removeComponent(UEComponent )
trigger
void trigger(UEEvent )

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