UEObject

base class for all serializable objects

Constructors

this
this()

Members

Functions

createEditor
IComponentEditor createEditor()
deserialize
void deserialize(UEDeserializer serializer, string uid)
hideFlags
void hideFlags(HideFlagSet v)
hideFlags
HideFlagSet hideFlags()
instanceId
UUID instanceId()
newInstanceId
void newInstanceId()
serialize
void serialize(UESerializer serializer)

Properties

hideInHirarchie
bool hideInHirarchie [@property getter]
typename
string typename [@property getter]

Static functions

instantiate
UEObject instantiate(UEObject obj)

TBD

Meta