module unecht.ue; import unecht.core.types, unecht.core.scenegraph, unecht.core.application, unecht.core.events; /// alias ActionFunc = void function (); //TODO: get rid and replace with decent DI container /// root object currently containing singletons that need to be accessable from everywhere. /// this will change as soon as a DI container is in place. struct Unecht { /// UEWindowSettings windowSettings; /// UEScenegraph scene; /// UEApplication application; /// UEEvents events; /// ActionFunc hookStartup; /// float tickTime = 0; } /// __gshared Unecht ue;