- hideFlags
void hideFlags(HideFlagSet v)
- hideFlags
HideFlagSet hideFlags()
- instanceId
UUID instanceId()
- newInstanceId
void newInstanceId()
- hideInHirarchie
bool hideInHirarchie [@property getter]
- typename
string typename [@property getter]
- createEditor
IComponentEditor createEditor()
- serialize
void serialize(UESerializer serializer)
- deserialize
void deserialize(UEDeserializer serializer, string uid)
- instantiate
UEObject instantiate(UEObject obj)
binding component between an GameEntity and a SceneNode