- onUpdate
void onUpdate()
- onCreate
void onCreate()
- onDestroy
void onDestroy()
- onCollision
void onCollision(UEComponent )
- enabled
bool enabled [@property getter]
- enabled
bool enabled [@property setter]
- entity
UEEntity entity [@property getter]
- sceneNode
UESceneNode sceneNode [@property getter]
- registerEvent
void registerEvent(UEEventType _type, UEEventCallback _callback)
- getMenuItems
void getMenuItems(EditorMenuItem[] items)
- setEntity
void setEntity(UEEntity _entity)