UESceneNode

Members

Functions

detachChild
void detachChild(UESceneNode _node)
hasChild
bool hasChild(UESceneNode node)
onDestroy
void onDestroy()

Properties

angles
vec3 angles [@property setter]
angles
vec3 angles [@property getter]
forward
vec3 forward [@property getter]
parent
UESceneNode parent [@property getter]
parent
UESceneNode parent [@property setter]
position
vec3 position [@property setter]
position
vec3 position [@property getter]
right
vec3 right [@property getter]
rotation
quat rotation [@property setter]
rotation
quat rotation [@property getter]
scaling
vec3 scaling [@property setter]
scaling
vec3 scaling [@property getter]
up
vec3 up [@property getter]

Variables

children
UESceneNode[] children;

Inherited Members

From UEComponent

onUpdate
void onUpdate()
onCreate
void onCreate()
onDestroy
void onDestroy()
onCollision
void onCollision(UEComponent )
enabled
bool enabled [@property getter]
enabled
bool enabled [@property setter]
entity
UEEntity entity [@property getter]
sceneNode
UESceneNode sceneNode [@property getter]
registerEvent
void registerEvent(UEEventType _type, UEEventCallback _callback)

helper

getMenuItems
void getMenuItems(EditorMenuItem[] items)
setEntity
void setEntity(UEEntity _entity)

Meta