- driverHandle
void* driverHandle [@property getter]
- filter
UETextureFiltering filter [@property getter]
- filter
UETextureFiltering filter [@property setter]
- height
int height [@property getter]
- isValid
bool isValid [@property getter]
- repeat
UETextureRepeat repeat [@property getter]
- repeat
UETextureRepeat repeat [@property setter]
- width
int width [@property getter]